Saturday, June 26, 2010

A New Species

I've got a new species to add to the roster for my SF project. If you +devwatch me on deviantART, you've probably seen this species before. (No, not the woman--the fellow beside her.)

This creature is from a species called the Syäloä.

While they could be mistaken for humanoid at a distance, they share only basic biological similarities. One noticeable difference is that females of the species have no breasts. As they do not nurse their young, they have no mammary glands.

Sunday, June 6, 2010

Still Life Pt. 2

Continued from this post...

I've got a huge walkthrough image, this time, that outlines some basic points. After that, I'll get down to some of the details. (Click for full-size.)


If you've read any of my previous, you're probably familiar with my method of picking highlight and shadow colors. It's the same process here, even though I'm not using Corel Painter, instead of PhotoShop.

One cool feature of Painter that's really handy is the mixer pad. It works like a virtual palette, where you can mix colors, rather than the less-than-natural color picker. You can also save your mixer pads for later use.

Most of the highlights in this image were fairly simple. I used a lot more white than normal, because of the strong lighting. Usually, just adding white makes things look chalky. It works perfectly for specular highlights, though, and really makes things look shiny.

Remember, unless your painting physically glows, white is your "brightest" paint. It is perceived as illumination by the brain.

The shadows in this scene were painted in a fairly typical manner. However, unlike the other paintings I've posted here, reflected color is very evident in the shadows. The raspberries have a purple or blue cast to their shadows, and the orange has traces of green in its shadow, where it's close to the grapes.

The green grapes are rather unusual, compared to a lot of objects. They're exhibiting something called subsurface scattering. Rather than just bouncing off, light passes through their skin and is "scattered" before being reflected. You see the same effect when you hold your hand up in front of a bright light.

Objects like this don't have "normal" shadows and highlights. So, it's important to pay extra attention, so you can ensure that they look natural. It's a detail that you may forget if you paint purely from memory.

Another important thing is knowing what not to paint. Raspberries are tricky little buggers. They're made of so many segments, and each has its own highlight and shadow--in the real world. But, this is a painting, and there is such a thing as too much information.

If you're not going for hyper-photo-realism, it's important to learn when to stop. If one part of your painting is over-rendered, compared to the rest, it will look disjointed and become distracting.

Speaking of knowing when to quit, you'll notice that the final image is missing the star of the painting. Because I needed to finish this in time for the workshop, I made the decision to focus on finishing the cluster of fruit first. Poor ugli fruit didn't get finished in time, so it had to be cropped.

The final image for the workshop was printed directly onto canvas, and then stretched over a frame. Acrylic paint was added later to give it some physical texture and make up for some of the printer's limited color gamut.

Monday, March 15, 2010

Still Life

I've been meaning to do a still life for some time, so today I ran out to the grocery store and got myself some nifty fruits. I made my selection based on color and texture. (For example, picking green grapes instead of red, to balance out the many red and orange objects.) Also, there's taste. I'm going to eat all of these, eventually.

One of the things I spotted among the aisles is what's called an "Ugli fruit". When I asked an employee how to tell if the fruit is ripe, he explained that the worse it looks the more ripe it is. An idea emerged.


Having obtained my materials, the next step was to photograph it. Today was perfect for photography, because the afternoon was somewhat overcast. To light the scene, I just turned out all the lights in the room and opened the blinds. I then set up the fruit, and took a couple dozen photos at different angles. Different angles convey different emotions, and create different flows of movement. Here's the one I finally settled on.


I made a few edits in PhotoShop: crop, tilt, and focus adjustment. Now, the last one wasn't done with a filter. I simply took two photos at that angle, (one with the background in focus, and one with the foreground in focus), and pasted the focused ugli fruit into the image with an in-focus background.

With that done, I just drew a quick sketch of the scene right into PhotoShop, and then added some basic colors to the fruit and background.


The real painting begins in Part 2.

Tuesday, March 2, 2010

"First Contact" Part 3

Continuing from Part 2, it's time to polish up the image and work on the environment.

I began by adding some bubbles. This part of the painting shows how important observation and research is. When most of us think of bubbles, with think of a perfect sphere, like a soap bubble. Underwater, however, that's not the case at all. Air bubbles in a liquid are kind of odd and deformed because of the liquid around them. That seems like common sense, but it's something I hadn't consciously thought of until I looked up reference images of air bubbles.

The next thing I noticed when looking at air bubbles, is how the light affects them. They're lit on top, of course, because of the sun shining through the water. But they also have highlights on the side opposite where the sun hits them, because it passes through the bubble. Lastly, there's a dark "rim" near the bottom.

The animation below shows how to paint bubbles, from start to finish. I only used two colors for every bubble: a color a few shades lighter than the water surrounding the bubble, and a color that's a few shades darker. Under the "Other Dynamics" tab of the brush settings, I had "Opacity Jitter" and "Flow Jitter" set to "Pen Pressure".



All the bubbles are done in the same way, with different shapes and sizes. I probably spent another half hour or so just painting the rest of them. Repetitive portions of a painting can seem like a pain, but if you decide to enjoy it, the work will be relaxing instead of tedious.

The next thing I did was revise the biolights on the creature. I didn't like how soft the original set was, so I reworked it. Making the lights a little more solid was a definite improvement.


For a little more interest, I decided to give this creature some little symbiotes, similar to the cleaner fish that attach themselves to sharks. They get some biolights, too.



Now it's time for the environment. Because this scene is deep underwater, and the landscape is in the distance from the creature, the environment shouldn't be heavily detailed. The lighting, too, dictates that it should be mostly silhouettes. Quick, sketchy brush strokes are perfect for making seaweed and rocks caked in silt.



The final bit of the painting is actually to remove something: the diver. Looking at the painting, so far, I decided that the diver was a distraction, and broke up the composition. Sometimes what you leave out is just as important to a painting as what you put it.

And voila, the final image!

Sunday, February 28, 2010

Monster Time! Part 2

Continuing from Part 1, it's time to do the environment and detail work.

The first thing to do is finish laying down rough colors as before. It's important right now to make sure the entire figure is covered with the general colors it should have; it's not important that the brush strokes look nice.



Next, it's time to sketch in a background and add some rough colors to it, as well. This is where the previous step becomes important. Harmony is very important in figurative works. The composition should be balanced, and so should the colors. You want to ensure that the less important areas of the painting don't "compete" with the more important areas, visually. In this painting, the creature is the focus, so it needs to stand out from the background without seeming to "jump out" from the image.



Now is the time when you should really critique the formal elements of your painting. It'll be much easier to fix mistakes now, than later. I'm pretty satisfied with the composition and colors of this piece, so I'm going to begin painting details.


My first concern in this step is to get rid of all my sketch lines. I'm using my regular default brush for this, with the opacity jitter and flow jitter set to my pen pressure. By varying those controls, I can smooth out the rough colors quickly. In areas that need soft transitions between color and shape, I keep my brush at a fairly large size; tighter areas call for a smaller brush.

I also spent some time on the bones. Because they're so close to the figure, they need to be just as detailed as him. For reference, I perused "Skulls Unlimited."


Now comes the really long part of this painting. From here on, it's mostly more of the same work as before. I took more time to refine and polish the figure, and began more detail work on the environment. The environment has a sort of Greco-Roman architecture to it, with lots of columns. In the background, there are a couple of small temple structures. The sky is a little more refined, and way off in the distance is the silhouette of a town. I also added some vases and bits of grass in the foreground for interest.


That's about 99% of the painting. Whenever I get this much of a painting finished I like to take a break and then give it a second look to see what else I can do. One of the last things I did was to "break" the vases. Hellcat pointed out that it didn't look right to have them intact when everything else around is broken and decaying. Sometimes, just doing little things like that really make a painting.


And voila! It's finished!