I've recently been polishing up Dr. Catalano's website, and he now has a blog, as well.
As a lot of my friends and classmates know, Dr. Catalano and his family will be going to China, soon, where he'll teach at Zhuhai International School. Unfortunately, they won't be able to take their two cats with them. So, if anyone would like to give a loving home to either of these animals, please check out this post, and get in touch with him.
Thursday, June 9, 2011
Thursday, June 2, 2011
Sketchings
Remember these guys? Since I haven't done much with the characters since their initial designs, I decided some more illustration were in order. I picked Sobel first. Her sketch turned out to be a bit more of a challenge than I expected, but it was a very fun exercise and I learned something in doing it.
The first bit of trouble I ran into was the pose. Because I'm not an archer, I felt that going with a photo reference was a good idea. I wanted to get Sobel's position correct, and knew I'd get something wrong if I tried to draw from my head, or pose in front of a mirror. However, I picked a reference that wasn't too clear in some areas, and ended up paying for that. The face and right leg took the longest to adjust properly, balancing how the model was positioned against what looks correct. That's the "con" of the pose; the "pro" of course, is that it looks very dynamic. Another "pro" is that the model is wearing a sleeveless shirt, so the muscles are visible as the bow is being drawn. (Again, this is a case of photo being preferable to live reference; I am not that buff.)
Ernest helped me quite a bit. He's done about 500% more archery than I have (which is to say, any at all), and was able to give me some tips. One thing that I had completely neglected, initially, was a chest guard. I'd seen them before, but it never registered in my head what they were for. It's sort of ironic, though. In the initial design, I got some flak for not making Sobel's bust noticeable enough (under a chainmail shirt, I might add), so I gave her a bit more definition; this time, I actually scaled it back a little, because the chest guard would compress her bust slightly.
I finished up the sketch with some greyscale shading and, again at Ernest's suggestion, some vegetation to ground her. I'm pretty pleased with this.
The second bit of work I did yesterday was more straightforward: a simple landscape. Since I'd just finished drawing Sobel, I thought I'd try to connect the landscape a bit, by giving it an English countryside sort of feel. Although I was able to paint the whole thing, it was a pain and a half to do so. My regular tablet has tilt functionality, and the one I'm using now does not. ...Which means I had to go back to my old, less efficient method of painting.
It didn't come out quite like I expected, but in the end, I think it came out pretty well. The sky (done with watercolor tools in Painter) and the river are what I'm most pleased with.
And I still can't wait until my tablet is repaired.
The first bit of trouble I ran into was the pose. Because I'm not an archer, I felt that going with a photo reference was a good idea. I wanted to get Sobel's position correct, and knew I'd get something wrong if I tried to draw from my head, or pose in front of a mirror. However, I picked a reference that wasn't too clear in some areas, and ended up paying for that. The face and right leg took the longest to adjust properly, balancing how the model was positioned against what looks correct. That's the "con" of the pose; the "pro" of course, is that it looks very dynamic. Another "pro" is that the model is wearing a sleeveless shirt, so the muscles are visible as the bow is being drawn. (Again, this is a case of photo being preferable to live reference; I am not that buff.)
Ernest helped me quite a bit. He's done about 500% more archery than I have (which is to say, any at all), and was able to give me some tips. One thing that I had completely neglected, initially, was a chest guard. I'd seen them before, but it never registered in my head what they were for. It's sort of ironic, though. In the initial design, I got some flak for not making Sobel's bust noticeable enough (under a chainmail shirt, I might add), so I gave her a bit more definition; this time, I actually scaled it back a little, because the chest guard would compress her bust slightly.
I finished up the sketch with some greyscale shading and, again at Ernest's suggestion, some vegetation to ground her. I'm pretty pleased with this.
The second bit of work I did yesterday was more straightforward: a simple landscape. Since I'd just finished drawing Sobel, I thought I'd try to connect the landscape a bit, by giving it an English countryside sort of feel. Although I was able to paint the whole thing, it was a pain and a half to do so. My regular tablet has tilt functionality, and the one I'm using now does not. ...Which means I had to go back to my old, less efficient method of painting.
It didn't come out quite like I expected, but in the end, I think it came out pretty well. The sky (done with watercolor tools in Painter) and the river are what I'm most pleased with.
And I still can't wait until my tablet is repaired.
Labels:
concept,
digital painting,
environment,
figure,
landscape,
Sobel Agideen
Saturday, May 28, 2011
Lots of Updates!
I have a lot of news to share, since my last post. The past few months have been a little stressful, but also very exciting.
At the end of February, I completed the first version of my BFA thesis project. For my thesis, I chose to combine my focus on digital painting and illustration with my love of world-building to create a digital "book." The end product is a Flash-based compendium that provides visual and text information on six different species of my own creation. Titled "Encyclopaedia Creaturae Rationalis" (that is, "Encyclopedia of Thinking Beings"), version 1.0 features a built-from-scratch interface, designed and coded by myself; information on the biology, habitat and culture of each species; and large, full-color digital paintings to depict each species and their planet.
It was a massive project--which I still want to add more to!--that presented a lot of challenges, but in the end, it really paid off. At the BFA Thesis Show this March, I was pleased and utterly shocked to receive the Alumni Association Award for my thesis project. The president of the college informed me that I was the first Digital Art major to win the award.
I really need to give credit to my friends and classmates for this, as well: Wes for introducing me to the basics of Flash and helping me to troubleshoot my "book."; Leah and Olivia for critiquing my work; and Christine for tea, moral support, and more.
The other goings-on over the months have been a bit less intense. I began freelancing in addition to searching for permanent employment, and got my first commercial freelance job with Kinou Games. I did a large batch of 2D coloring for their upcoming MMO "Papa Pirate, Baby Bandit." Kinou was a really great client, and I'm very happy to have gotten the opportunity to work with them. I've also been doing a large number of personal commissions for miniature artist "Insane Kangaroo" of CamoSpecs fame, which has been another fun project.
Lastly, I've jumped back into web design, and have been working on a portfolio website for Dr. Dominic Catalano. Dr. Catalano is a children's book author/illustrator and and was one of my instructors at BGSU. I really admire his work, and enjoyed his class, so I'm very excited to be able to do this for him.
I've also completely revamped my own website. It's built from scratch and far superior to the old one, not to mention nicer-looking. You'll notice there's even an RSS feed on the page for this blog.
At the end of February, I completed the first version of my BFA thesis project. For my thesis, I chose to combine my focus on digital painting and illustration with my love of world-building to create a digital "book." The end product is a Flash-based compendium that provides visual and text information on six different species of my own creation. Titled "Encyclopaedia Creaturae Rationalis" (that is, "Encyclopedia of Thinking Beings"), version 1.0 features a built-from-scratch interface, designed and coded by myself; information on the biology, habitat and culture of each species; and large, full-color digital paintings to depict each species and their planet.
It was a massive project--which I still want to add more to!--that presented a lot of challenges, but in the end, it really paid off. At the BFA Thesis Show this March, I was pleased and utterly shocked to receive the Alumni Association Award for my thesis project. The president of the college informed me that I was the first Digital Art major to win the award.
I really need to give credit to my friends and classmates for this, as well: Wes for introducing me to the basics of Flash and helping me to troubleshoot my "book."; Leah and Olivia for critiquing my work; and Christine for tea, moral support, and more.
The other goings-on over the months have been a bit less intense. I began freelancing in addition to searching for permanent employment, and got my first commercial freelance job with Kinou Games. I did a large batch of 2D coloring for their upcoming MMO "Papa Pirate, Baby Bandit." Kinou was a really great client, and I'm very happy to have gotten the opportunity to work with them. I've also been doing a large number of personal commissions for miniature artist "Insane Kangaroo" of CamoSpecs fame, which has been another fun project.
Lastly, I've jumped back into web design, and have been working on a portfolio website for Dr. Dominic Catalano. Dr. Catalano is a children's book author/illustrator and and was one of my instructors at BGSU. I really admire his work, and enjoyed his class, so I'm very excited to be able to do this for him.
I've also completely revamped my own website. It's built from scratch and far superior to the old one, not to mention nicer-looking. You'll notice there's even an RSS feed on the page for this blog.
Friday, February 25, 2011
Critters!
It's been awhile since I last posted. I've been busy with commissions, that I'll hopefully be able to post later. In the mean time, here's some personal sketches I've been working on. Alien critters!
I always enjoy having a few "rules" to play by when I create new creatures and characters. It helps keep me focused on important aspects of the design and the opportunity to find creative solutions on how to work within my rules.
One of the rules for this set of xeno-animals is that none of them could have true teeth (the predators' fangs are part of the skull), and they must have scaly, avian/reptilian feet. With just those two rules, I've made five different creatures, each with its own niche. Hopefully, their roles will be clear from their designs. (Click the image for a bigger view.)
I always enjoy having a few "rules" to play by when I create new creatures and characters. It helps keep me focused on important aspects of the design and the opportunity to find creative solutions on how to work within my rules.
One of the rules for this set of xeno-animals is that none of them could have true teeth (the predators' fangs are part of the skull), and they must have scaly, avian/reptilian feet. With just those two rules, I've made five different creatures, each with its own niche. Hopefully, their roles will be clear from their designs. (Click the image for a bigger view.)
- The nova-frill is a small arboreal creature that eats fruits and nuts. Its brightly colored frill changes color and fans out to frighten predators.
- The poiga is an herbivore that lives in lowland jungles and marshes.
- The firetail is a pack predator and scavenger that inhabits grasslands. Males have a brightly-colored tail to attract mates.
- The terror-bear is an apex predator that prefers temperate and taiga forests.
- The skaptopus is a small jungle insectivore, and a good swimmer.
Wednesday, February 9, 2011
Concepts
Continuing the concept work I've been doing lately, I moved on to fleshing out character designs for some of the Syäloä characters. Because my initial focus this time was clothing design, I simply re-used my temple guardian sketch as a base. It saves time and the pose--frontal, fairly open--works well for quick sketches.
The first design is for the High General of the Autocracy, Seket. This one was particularly challenging, because I needed to incorporate armor. What I finally decided upon was a modular design. The partial armor Seket has on is her everyday wear, which augments her strength without being cumbersome. More pieces can be added for combat.
The second design is for the Empress of the Autocracy, Nileshta, which developed much more easily. I got a lot of great feedback from Leah and Christine, which really helped the process. Christine even contributed a few touches to Nileshta's headdress.
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